AmigaAnywhere at CES 2008
Amiga, Inc. announces the availability of AmigaAnywhere(TM) version 2, the first phase of the Amiga OS.
The new platform offers more features and flexibility to safely move content from a physical to a digital environment and instantly run all types of content on a variety of devices, including mobile phones, cameras, audio and video players, STBs, laptops, PCs and servers.
The latest version of AmigaAnywhere facilitates rich-media content featuring extraordinary audio-visual quality, high-speed interactive gaming, education and entertainment anytime, anywhere. "The Amiga world has waited long enough," said Bill McEwen, President of Amiga Inc.
"AmigaAnywhere is the step forward we've been diligently pursuing, making it easy to instantly and safely run all types of content on their favorite devices. And we're thrilled to be able to unveil this during CES at Digital Experience and hope to identify an additional, new set of strong hardware partners as well."New features of AmigaAnywhere 2 include a device-independent, single, ubiquitous Virtual Environment (VEN) that functions across different operating system and the Internet.
AmigaAnywhere 2 currently runs under Windows proper, Windows Mobile, Linux for PCs and Linux for embedded systems. A Mac OS X version is on its way, as well as a Symbian version.
AmigaAnywhere 2 (aka AmigaOS 5) made a covert appearance at an event outside the Consumer Electronics Show (CES), turning up in the guise of a version of Space Invaders running on a Windows Mobile 6-based smartphone.
It has been pointed out that since AmigaAnywhere 2 effectively starts up a virtual machine, boots AmigaOS and runs the code on top of that, it makes it perfectly possible for Amiga users to fire it up and run the Amiga GUI instead of a game.
Under the new platform, consumers are able to have the same user experience to engage in activities such as listening to music, surfing the net, buying video, editing photos, or working on work contracts.
AmigaAnywhere dynamically scales the applications/services to the accessory device.
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